
In fact, it is determined by the 'ideal party size' variable, which is determined by the player's level. It is a common myth that max AI lord party size is determined by campaign AI difficulty. Whereas on poor campaign AI, you can easily get away with never taking a single lord prisoner throughout your entire game, on good campaign AI, I would recommend that you take enemy lords prisoner - even upstanding and good-natured ones - to prevent a constant stream of enemies.Ĭampaign AI also determines a Lord's wealth (I think? Or it might just be a side effect of drastically lower recruitment costs) and their army's XP rate - both of these primarily determine their army's troop quality. On Good Campaign AI, a lord will be able to completely recover from defeat after just a week or so. In code, this is technically done by determining the cost of recruitment. Overall, on good campaign AI, and to some extent average, enemy kingdoms will be significantly more powerful and it becomes essential to take lords prisoner.Ĭampaign AI mainly determines how fast an AI Lord can recruit troops. Each 'non-core' fief increases tax inefficiency by 3%/4%/5%. The player can hold 6/4/2 'core' fiefs, i.e fiefs that do not suffer from tax inefficiency. Player tax inefficiency becomes more severe as campaign AI difficulty increases. Poor / Average / Good (i.e the values on respective difficulties would be 6/4/2)

Because of this, I figured I should write a guide that explains them.ĭifficulty Settings - Campaign AI and Combat AIĪll of the difficulty settings are pretty self-explanatory, save for the AI settings. There are so many obscure mechanics - some of which are extremely important, mind you - that the game doesn't explain clearly, and so a huge portion of the playerbase may not even know about most of these things. Is that a good thing? If you asked me, probably not. Threads 19.2K Messages 441.1K.Įven after 1000 hours, I am still learning new things about this game.

#Mount and blade warband guide to companions mods
Here you will find mods that run on older versions of Mount and Blade: Warband, but are not confirmed to work on the current version.

Companion autoloot (horse) and something to say. Like Mount & Blade on Facebook and follow us on Twitter! Mount & Blade Engine. If a hero is made into a lord and defects from your faction, and said faction is then defeated, they can again be found in taverns and recruited to your party, but will retain their own coat of arms. However, unless they are noble other lords will not accept them and hate you because of that. In Mount&Blade: Warband, your companions can be made into Lords and given towns, villages or castles.
